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General | Pro-AM | Team Up


General


  1. Rules are subject to change at any time. It is the responsibility of all the users participating in these events to know and understand the rules before signing up to compete. By sending your registration, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes joining a team and participating in an event.

  2. All MGL accounts, teams, roster spots are property of the Militia Gaming League. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. This also includes offering to cancel/forfeit matches in exchange for any item or service. Violators will be removed from all MGL online properties and all related accounts terminated. Furthermore, MGL reserves the right to deactivate, reset or temporarily suspend any account or team, without notice, that violates our Terms of Use.

  3. Any Fees associated with participating or competing in MGL are NON-REFUNDABLE. This includes Registration Fees and Donations.

  4. The Home Jerseys on Registered teams must be primarily white or a light shade of gray. Away Jerseys may be any color of your choosing, except a base color of white or light gray. The Home Court must have the MGL Logo somewhere on the court. MGL Logos can be found by searching “MilitiaLeague” in community images when choosing logos for your pro am team on NBA2K on PS4 or Xbox One. Courts can be any shade of wood. Color is only allowed in the paint and the apron.

  5. Logos will only be accepted with your own branding. You are not allowed to use the logo of any other company or organization. This includes NBA Teams, NCAA Teams or Nike and etc. Should you register with a logo that isnt custom, it will result in a failed registration.

  6. 10 Roster spots will be available to each team at the time of registration. After team is registered, the registration roster is locked and final. There will be Additional Player Fees regardless of the use of the 10 registration roster spots. Primary Position does not lock you into playing with that position. You are allowed to use any player from that account as you please as long as that player is on the roster. Roster changes will be locked during the season. Follow @MilitiaLeague for updates.

  7. Our goal here at MGL is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere on MGL. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed at the bottom of this page. As with all accusations, valid proof must be provided. Please see the proof section below.

  8. MGL prohibits users from creating or managing more than one team in a tournament from the same household as well as competing against each other. Multiple people from the same household may compete on MGL however, only one can be in a management position on a team. For example, only one person can be a Leader or Captain on a team. All other players from the same household cannot be anything higher than member on the team in the Tournament. If a player is banned, no other player within the same household is permitted to participate on MGL until the ban is expired for the banned player. This rule also applies to Multiple Online IDs by 1 Player. You are responsible for keeping your account secure. MGL is not responsible for any losses incurred as a result of your account being compromised.

  9. Abuse of our volunteer Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed at the bottom of this page.

  10. Team Owners can change the team name, logos, and website links during the tournament by paying a Rebranding Fee. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

  11. Teams must contain the minimum number of eligible players to remain active in the League. Teams without the minimum number of eligible players – especially teams that are “abandoned” – are subject to removal at our discretion.

  12. As to ensure fair competition, MGL reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

  13. If you believe a member is evading a ban please file a ticket under the category Report: Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above category and include your Match information.

  14. Once a team is disbanded all matches on that team become final, and all disputed and schedule matches are subject to being forfeited.

  15. If a situation emerges where a Team Owner or Captain no longer wants to Own their team. A Transfer of Ownership fee can be paid to allow a new owner to take ownership of the team. The new owner will be allowed to rebrand the team at this point with no Rebranding charge.


Discord


Looking for team-mates, free voice chat for your team or just want a place to chill out with MGL Staff and Users? Check out the Militia Gaming League Discord Server!


Match Rules


  1. All matches must be played in their entirety with registred team names and logos. Teams must have MGL before or after their team name.

  2. Ranked games will not count towards your in-season record. League games are to only be played in private matchmaking.

  3. If a player disconnects from either team before the first point, the match will be restarted.

  4. If a player disconnects from either team mid match, the match must continue. If more than 50% of a team drops, that team will forfeit the match. If the winning team quits out 30 seconds after one of their players lagged out, that will be result in a restart. Point spreads will not be enforced for season games.

  5. During Playoffs, point spreads will be enforced for lagouts to winning teams that quit 30 seconds after one of their players lagged out unless within the first minute where it will just result in a restart. Anything after 30 seconds (after a lagout), the match must continue.

  6. Teams may agree on restarts/point spreads during the season. An agreement is totally between both teams and does not involve MGL staff. If it comes to it, MGL reserves the right to step in and have the final word on the outcome.

  7. Any glitches or abuse to these rules will not be tolerated. We expect highly competitive players to be fair and not exploit glitches or rules.

  8. All games must be streamed on the Twitch account(s) submitted during registration. All games must be archived in case admins have to review video.

  9. Teams must have a representative in our captain chat.

  10. Violations to these rules can result in a forfeit or your removal from the league WITHOUT REFUND.


Disconnection Rules


  1. If a tournament has a specific rule for disconnection issues, that rule would override the rules below.

  2. If a player/host disconnects during the initial launch of a game, the game will be restarted. The initial launch is defined as within the first minute and before the first point.

  3. A team can play a game shorthanded after a disconnect that has passed the initial launch period.

  4. Players may not leave the game intentionally to cause a disruption in games of the tournaments. Players caught doing this are subject to penalties.


Disconnection Scenarios

  • If a team disconnects during a game, that team would forfeit the game unless they are winning. If another game follows for the forfeited team, 15 minutes will be given for the team to get back and play the next match. If the team does not rejoin within 15 minutes, another player can take lead and invite a replacement to play. Failure to start within 15 minutes will result in a forfeit. Please keep note of the round count and play the remaining games to determine a winner.
  • If a player disconnects mid game in a tournament, the current round will continue. Before the next game, (if any) the team will confirm with the next team and MGL staff that they are ready to start the next game. 15 minutes will be given to allow the player to reconnect. If the player does not reconnect the team may not play shorthanded. Failure to be ready within 15 minutes is a forfeit of the game. Please keep note of the round count and play the remaining games to determine a winner

Rosters


  1. At Registration, Teams are allowed to add up to 10 players on their roster including the Team Owner.

  2. All gamertags/PSN IDs on a team’s roster must be valid and provide a Primary Position although any myplayer that is put on the roster can be used.

  3. MGL allows teams to add up to 6 additional players to their roster after the 10 initial roster spots with an “Additional Player Fee”.

  4. After Registration, there is a fee to change rosters regardless of whether the 10 spots were used during registration or not.

  5. If a team uses an ineligible player in a match they will forfeit the game the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

  6. Players are allowed to play on ONE team at a time. Teams will forfeit the game and can be removed from the league with no refund for violating this rule.

  7. Name Changes are allowed with a Name Change Fee.


Schedule and Activity


  1. Regular season schedule will be a 3-Week Long Open Schedule (weeks being from Sunday – Saturday) with teams playing any other team a maximum of 3 times per team.

  2. Teams will require a minimum of 20 games in order to be eligible for playoffs.

  3. Playoff Seeding will rely on MGL Evaluation Tool, which will be known as MGLET. This formula will be based on overall record, game results, strength of schedule, scoring margin, and the quality of wins and losses.

  4. To avoid missing the playoffs with a good record, we recommend playing teams that are available to play rather than ducking the good teams. With strength of schedule being a factor, beating on weaker teams for a better record will be worth less than beating a stronger team.

  5. Playoffs will run with a format of best of 3 first round, best of 5 Quarter Finals and Semi Finals, and ending with a best of 7 Finals.

  6. Each round in the playoffs will run at a 48 hour per round pace. Games not finished in 48 Hours will be simulated or awarded to the more active team at the commissioners discretion.

  7. Keeping active is important, Teams that are not playing or not on pace to completing their 20 minimum games will be removed from the league and refunds will not be given.

  8. MGL reserves the right to lower the amount of minimum games needed for playoffs. MGL also reserves the right to enforce or neglect use of MGLET or to extend any time constraints.


No Shows


  1. A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

  2. If you have a No Show issue, navigate to the discord and update the commissioner or person in-place that: “my opponent did not show up”. As the match was not played, do not report any scores.

  3. To receive a no show win, you must submit the information within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it with your information.


Reporting Scores


  1. Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please specify the problem and include it along with the outcome of your match.

  2. Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.

  3. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

  4. Screenshots are expected to be in High Quality from the screenshot feature on the xbox/ps4. This means no cell phone or camera pictures.

  5. Game Results must be submitted correctly with a “Team A vs. Team B” (Team A being the top team and Team B being the bottom team) in the correct screenshot channel in the discord. Make sure to label correctly so there are no errors in stat input.

  6. Game Results window for posting screenshots will end at 3am in the morning on the day following the night the game was played. Any later, game will have to be replayed. Please submit game scores immediately after a game is played.


Cheating


  1. Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the game, tournament or be banned at a staff members discretion.


Proof


  1. Submission Guidelines:

    • All proof submitted must be from the game in question. If you submit proof from the wrong game or links to inappropriate material, you risk being penalized.
    • Direct URLs to proof must be submitted.
  2. Proof Guidelines:

    • Must show proof from each game won.
    • Must be clearly visible, showing all gamertags/PSN IDs present in the match.
    • Must show full in-game scoreboard (if applicable).
    • Restricted Item proof must show the scoreboard and be in video format.
  3. Suggested Upload Locations:

    • YouTube
    • Twitter
    • Xbox.com
    • Third Party DVR Hosts (Xbox Clips, Xbox DVR etc)
  4. Other Guidelines:

    • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
    • For all glitching and cheating claims, the burden of proof is on the accuser. You must submit a ticket and include the URL link containing valid proof.

Penalties


Militia Gaming League takes cheating very seriously. Included below is a list of our penalties. All MGL users are subject to these penalties.

As a reminder, Team Captains are ultimately responsible for the actions of their team’s members. Should a member submit inappropriate content or a Captain dispute a match, the Registered Team Captain will be held accountable for that action as well. If you are not comfortable with this responsibility, we suggest you transfer leadership to someone who is.


Offense Description Duration
Ticket Spam/Abuse Spamming or Abusing the Ticket System 2 Games
Managing Multiple Accounts Managing Mult. Accounts or Double Rostering 3 Games
Repeated Evading Territory Restriction Repeated Evading of Tournament Territory Restrictions 3 Games
Regional Rule Violation Violating Regional Rule 4 Games
Attempting Free Wins Attempting Free Wins 6 Games
Selling MGL Property Selling Militia Gaming League Property 7 Games
Staff Abuse Abuse of Support Member 2 Tournaments
Disputing on Purpose Disputing a Match Without Valid Proof 2 Tournaments
Cheating or Glitching Cheating or Glitching in a Match 3 Tournaments
Free Wins Giving or Receiving Free Wins 3 Tournaments
Disputing on Purpose (2+) Disputing a Match – Multiple Offenses 4 Tournaments
Evading – Minor Evading an Active Ban 2 Tournaments
Impersonating Staff Impersonating an MLG Staff Member 5 Tournamets
Fake Proof Submitting Fake Proof for a Match 1 Tournament
Evading – Severe Evading an Active Ban 4 Tournaments
Playing with a Hacker/IP Flooder Playing in a match with a teammate using Infections/Modified Console/IP Flooding 2 Tournaments
Bypassing Age Restrictions Becoming a captain without permission while under the required age 180 Days
Chargeback Disputing an MGL Store Purchase 1 Year
Hijacking/Phishing Accounts Hijacking/Phishing Accounts 2 Years
IP Flooding IP Flooding in a Match 2 Years
Modified Console Using a Modified Console to Cheat in a Match 2 Years
Proxy IP Proxies Are Not Allowed on MLG 10 Years